Saturday, May 24, 2014

Hachette demostrates why you don’t want to piss off Amazon

Hachette demostrates why you don’t want to piss off Amazon

Amazon is making books by big publisher Hachette much less appealing to purchase after a set of failed contract negotiations between the online retailer and Hachette, reports the New York Times.


Amazon apparently wanted better terms from Hachette, the smallest of the five major publishers. But when Hatchette wouldn’t deliver, Amazon decided to raise prices on Hachette books, remove Hachette products from its recommendation features, and increase the shipping wait time on Hachette books.


Amazon has even stopped letting its customers pre-order Hachette books. For example, the site won’t let you pre-order the much anticipated release of Harry Potter author J.K. Rowling’s new book The Silkworm (under the pen name of Robert Galbraith).


I doubt most people will be bothered enough by Amazon’s actions to seek out a different bookseller. Amazon customers are a loyal breed thanks to the company’s Prime membership program, “free” two-day shipping, and closed digital media platform. (For instance, if you prefer ebooks and only ever buy books from the Kindle store, you probably aren’t going to head over to Barnes & Noble’s Nook store just to pick up one or two books. People like having all their stuff under one umbrella.)


The move not only shows what happens when you piss off Amazon, but also demonstrates how much power the retail giant has when it comes to online book sales.




Amazon.com, Inc. (NASDAQ: AMZN), a Fortune 500 company based in Seattle, opened on the World Wide Web in July 1995 and today offers Earth's Biggest Selection. Amazon.com, Inc. seeks to be Earth's most customer-centric company, where cu... read more »



Hachette demostrates why you don’t want to piss off Amazon

Intergi’s Playwire video-ad network quietly grows past 1.2 billion ad views

Intergi’s Playwire video-ad network quietly grows past 1.2 billion ad views

Above: Playwire

Image Credit: Playwire

Three years ago, web-ad network Intergi launched its Playwire online video-ad platform. And now the platform has hit its stride, with more than 1.2 billion ads viewed to date. And on top of that, Playwire has extended its reach into mobile.


Jayson Dubin, the chief executive of Intergi and its Playwire division, said in an interview with GamesBeat that the company now has more than 3,300 publishers in its video-ad network. In the first quarter, people viewed more than 430 million video ads on Playwire, Dubin said. The company’s publishing partners use Playwire to host more than 730,000 videos encoded with the Playwire video-player platform.


“We’ve got a massive increase in engagement,” Dubin said.


The Deerfield, Fla.-based Intergi was founded in 2007 as a web ad network with a focus on video games. In 2011, it started Playwire to focus on video ads. Playwire created a customizable and scalable video player that enables publishers and content creators to monetize and syndicate their video content at no cost. Playwire encodes and hosts the content so that the customers don’t have to do that themselves. It provides analytics and matches publishers with brand advertisers via a direct sales team.


Playwire aims to give publishers two times to 10 times the ad revenue they generate from other video platforms. The publishers retain the copyright to their content, and they give a revenue share to Playwire.


With the rapid growth, Playwire has expanded its video ads to a variety of sectors beyond gaming now, with partners in newspapers, entertainment, sports, and music. Playwire streams ads to people in 165 countries. The number of publishers has grown tenfold in the past three years.


“The tremendous growth we have experienced shows that the online video market is only just beginning to transform the advertising world,” Dubin said. “We are particularly proud that our service will allow fair and transparent monetization of content for publishers and creators.


“Our current surge in participation and usage justifies recent data that shows digital ad revenue surpassing broadcast for the first time, and we see this trend continuing throughout the year. As content migrates to the digital space, it will be increasingly important for creators to not only monetize their content, but also control their intellectual property.”


In December, Playwire added new ad formats for most mobile devices. It has now had more than 40 million mobile views through its platform. In the first quarter, the company streamed 24.06 petabytes of data. All told, consumers have viewed more than 2.8 billion minutes of video ads. Rivals include YouTube, Vevo, Brightcove, and Ooyala.


Jayson Dubin of Playwire/Intergi

Above: Jayson Dubin of Playwire/Intergi.

Image Credit: Dean Takahashi

 


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Intergi’s Playwire video-ad network quietly grows past 1.2 billion ad views

Google may buy satellite startup Skybox Imaging for $1B

Google may buy satellite startup Skybox Imaging for $1B
Image Credit: via Skybox Imaging

Google is currently in advanced negotiations to purchase satellite startup Skybox Imaging, reports TechCrunch.


Skybox Imaging uses satellites to record highly detailed images and videos of landscapes, and provides analytics services to businesses. If the acquisition news is true, this would be the second aerospace-related company Google has scooped up this year, with the first being drone-maker startup Titan Aerospace.


Google is apparently ready to spend upwards of $1 billion to acquire Skybox, according to TechCrunch’s sources.


The purchase would enable the company to use Skybox’s technology to improve its Google Maps and Google Earth services, and possibly even the recently announced Project Loon initiative.


We’re reaching out to both Google and Skybox for confirmation and will update this post with any new info.


Founded in 2009, Mountain View, Calif.-based Skybox Imaging has previously raised $91 million in funding from Asset Management Ventures, CrunchFund, Canaan Partners, Norwest Venture Partners, Khosla Ventures, Bessemer Venture Partners, and others.




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Google's innovative search technologies connect millions of people around the world with information every day. Founded in 1998 by Stanford Ph.D. students Larry Page and Sergey Brin, Google today is a top web property in all major glob... read more »



Google may buy satellite startup Skybox Imaging for $1B

Social Media Jobs: American Express, VIVA Strategy + Communications, Miami International Airport

This week, American Express is hiring a senior manager and digital product manager for OPEN Forum, and VIVA Strategy + Communications needs a communications specialist. Meanwhile, Miami International Airport is on the hunt for a senior social media specialist and a social media manager. Get the scoop on these openings and more below, and find additional social media jobs on Mediabistro.


Find more great social media jobs on our job board. Looking to hire? Tap into our network of talented AllTwitter pros and post a risk-free job listing. For real-time openings and employment news, follow @MBJobPost.

New Career Opportunities Daily: The best jobs in media.


Social Media Jobs: American Express, VIVA Strategy + Communications, Miami International Airport

4 tech companies are paying a $325M fine for their illegal non-compete pact

4 tech companies are paying a $325M fine for their illegal non-compete pact

Above: Google headquarters.

Image Credit: Jordan Novet/VentureBeat

The settlement price for the tech industry salary-suppression lawsuit is confirmed: It’s $324.5 million.


Apple, Google, Intel and Adobe will pony up that amount, which had previously been rumored but is now confirmed in settlement records filed Thursday in federal court. The settlement, which still needs to be approved by U.S. District Judge Lucy Koh in San Diego, avoids what could have been an embarrassing trial, scheduled to begin at the end of this month. Pixar, Lucasfilm and Intuit settled last year for $20 million.


Judge Koh had merged various lawsuits going back to 2011 into one class-action suit. The plaintiffs included engineers, designers, artists, editors, sys admins and others who worked at the companies from 2005 to 2010. The workers contended that the named companies promised not to poach each others’ workers, an agreement that the plaintiffs said made the market for their skills uncompetitive and suppressed their salaries.


As large as the figure appears at first glance, it is only a fraction the $3 billion sought by the lawsuit, which could have been tripled if antitrust had been proven.


Each of over 64,000 plaintiffs are expected to receive between $2,000 and $8,000. More than $80 million of the settlement is expected to be paid out in legal fees.


In 2010, six of the companies settled with U.S. Department of Justice because of these non-poaching agreements. That settlement, which involved no fine or cash payment, required the companies to abandon “no solicitation” recruiting agreements for five years.


On its Public Policy Blog in 2010, Google echoed the other companies in saying that it believed it had done nothing wrong.


“Our policy only impacted cold calling,” Google posted, “and we continued to recruit from these companies through LinkedIn, job fairs, employee referrals, or when candidates approached Google directly.” Additionally, the companies had contended that their agreements did not push down salaries, and they opposed the employees suing together in a class action.


But the cooperative agreements about workers had been important enough to attract the attention of the top people at these legendary companies.


In one document made public, for example, then-Google CEO Eric Schimidt emailed Apple chief executive Steve Jobs to report that a Google recruiter was about to be fired because he attempted to hire an Apple employee.


Jobs’ reply: ” : ) “


In another, Schmidt told Google’s human resources director by email to share the companies’ no-cold-call agreements only verbally with competitors, so as not “to create a paper trail over which we can be sued later.”


From the evidence revealed in this lawsuit, Jobs was totally behind the non-compete effort. Google co-founder Sergey Brin, for instance, reported to other executives in his company that the Apple co-founder had declared, “If you hire a single one of [Apple's] people, that means war.”


via




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4 tech companies are paying a $325M fine for their illegal non-compete pact

Microsoft challenged a National Security Letter – and won

Microsoft challenged a National Security Letter – and won

Above:

Image Credit: Wikipedia

Has Microsoft been standing up to federal searches more than we’ve known?


That question is appropriate, following news that the tech giant sued the FBI in civil court last year over a National Security Letter (NSL) that sought information from one of its enterprise customers.


The only reason we know this is because court documents were unsealed Thursday.


“It’s unusual to discuss National Security Letters,” GlobalSecurity.org director John Pike told VentureBeat. “One of the most pernicious things about them is that you can’t talk about them.”


NSLs are national security subpoenas made more powerful by the Patriot Act, and they can be issued by any FBI office without a court’s approval. Because of the gag order that accompanies a NSL, a recipient apparently may not even discuss it with their attorney, but the FBI did not enforce that aspect in Microsoft’s case.


In its civil suit, Microsoft challenged the letter’s gag order on the basis of the First Amendment. In October, the challenge was dropped after the FBI got the information directly from the customer, whose named has been redacted, and the NSL was withdrawn.


In a post Thursday on a company blog, Microsoft General Counsel Brad Smith said that, “like all National Security Letters, this one sought only basic subscriber information.”


He noted that the company announced last December it was committed to notifying corporate customers when “legal orders related to their data” were received, and, if a gag order was involved, the company would challenge it in court.


Instead of providing the data directly, Smith noted, Microsoft’s approach these days is to ask the government to get the information directly from the customer, or Microsoft will seek the customer’s permission to provide the data.


NSLs are like “instruments of torture,” Pike told us. “More often than not, simply the threat has been sufficient to [prompt the target] to cough up the information,” because an NSL, like torture, meant they would eventually comply.


In March of 2013, a federal judge ruled that NSLs with gag orders violated free speech – the same reason Microsoft gave in its challenge. That decision is currently stayed and is being appealed by the federal government.


“It’s uncommon to challenge [a NSL] and uncommon [for the government] to yield” and allow the challenge to be made public, Steven Aftergood of the Federation of American Scientists told us. He’s director of that organization’s Government Secrecy program.


We asked if big tech companies appear to be growing backbones in the last few months.


“There’s been a post-Snowden shift in the relationship between tech companies and the government,” he said. “Where [before] they had been complacent and compliant, now they’re skeptical and resistant.”


“It’s part of a larger picture,” Aftergood said, “where these companies feel the need to establish their credibility as independent actors willing and able to defend their customers.”


via


Microsoft challenged a National Security Letter – and won

No phone required: Samsung’s next smartwatch may make & take calls on its own

No phone required: Samsung’s next smartwatch may make & take calls on its own
Image Credit: Samsung

What's next in mobile? Find out at MobileBeat, VentureBeat's 7th annual event on the future of mobile, on July 8-9 in San Francisco. Register now and save $400!


What’s this we hear — could it be the sound of Apple’s long-awaited iWatch finally on its way to the WWDC stage next month?


Actually, it’s not. This is the sound of Samsung’s fifth — yes, fifth — smartwatch.


This new watch, which it will allegedly unveil in June or July, according to the Wall Street Journal’s sources, will be able to make and receive phone calls without tethering to a smartphone, take photos, send emails, and will have GPS, Bluetooth, and a heart monitor, according to the Journal. Though sources declined to reveal a name, earlier reports from the Korea Herald said it would be called the Gear Solo.



 


READ MORE: Samsung’s Gear Fit is a striking — but empty — beauty (review)



Samsung is reportedly in talks with carriers in the U.S., Europe, and South Korea about rolling out the watch. The watch will run on Tizen, the operating system Samsung developed with Intel.


The company already has four smartwatches on the market: the Galaxy Gear, the Gear 2, the Gear 2 Neo, and the Gear Fit. The Gear 2 and Gear 2 Neo already run on Tizen, while the others are Android-based.


As mentioned, none of Samsung’s current watches can make calls or use the Internet without being connected to a smartphone, so this would be the first independent smartwatch from a major manufacturer. The watch will have a SIM card to do that, a rumor we previously reported.


Whether this smartwatch, and Samsung’s smartwatch business overall, will amount to any major revenue stream still remains to be seen.


“There’s still the question of why people really need to buy smartwatches today,” said IBK Securities analyst Lee Seung-woo to the Journal. “Samsung is estimated to be the dominant vendor of wearables, but it will take quite a bit of time for sales to contribute to the company’s earnings,” he said, adding that the market for smartwatches is weaker than smartphones.


However, Samsung had a reported 71 percent smartwatch marketshare this past quarter, shipping 500,000 smartwatches out of a total of 700,000 smartwatches from all manufacturers.


This rumored switch to Tizen for the upcoming watch is coming at the heels of the company’s wrestling with whether to stay with Android or switch to its Tizen OS. It’s Galaxy Gear watch was released with a heavily tweaked version of Android (and flopped), causing the company to strongly consider a switch to Tizen. However, following Motorola and LG’s announcements that they’ll be releasing Android Wear-based watches, the company has also been considering the OS as ignoring it altogether could prove to be a missed opportunity.


This all remains to be seen, though these reports mean we may get answers very soon.


And if you’re curious about Samsung’s latest watch, the Gear Fit, check out our hands-on review of it.




Samsung Group is a South Korean multinational conglomerate company headquartered in Samsung Town, Seoul. It comprises numerous subsidiaries and affiliated businesses, most of them united under the Samsung brand, and is the largest Sout... read more »



No phone required: Samsung’s next smartwatch may make & take calls on its own

It took Google’s Web crawlers 15 years to come to terms with JavaScript

It took Google’s Web crawlers 15 years to come to terms with JavaScript
Image Credit: Neon Tommy/Flickr

JavaScript was created in 1995. Google’s search engine debuted in 1998. Yet it took 15 years for the two to fully intertwine.


Up until a few months ago, Google’s search engine crawlers couldn’t widely and accurately render one of the Web’s most fundamental programming languages. Nearly two decades old, JavaScript powers much of the Web’s interactivity. For years, Google’s search engine crawlers couldn’t accurately render JavaScript, and thus, missed quite a bit of content.


The reasoning behind this delayed marriage is simple: When Google’s search engine was created, JavaScript was still immature, and Flash powered much of the Web’s interactivity in isolation. As Flash gradually died off, Google stuck to its guns: HTML, and later, CSS.


Today Google shared in a blog post that over “the past few months, our indexing system has been rendering a substantial number of web pages more like an average user’s browser with JavaScript turned on.”


Google is now finally able to interpret the Web much like a modern browser can. For Google, doing so is imperative to its survival. JavaScript is often used today to display content — text, images, and files that Google must understand in order to grow as an ad firm.


This is not a sudden development for Google. Back in 2012, Google “webspam” team head Matt Cutts urged developers to not hide their JavaScript from their crawlers because Google was “getting better” at crawling it.


Like in marriage, Google isn’t a flawless partner; the company’s crawlers aren’t perfect, Google shares, despite all the progress announced today.




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Google's innovative search technologies connect millions of people around the world with information every day. Founded in 1998 by Stanford Ph.D. students Larry Page and Sergey Brin, Google today is a top web property in all major glob... read more »



It took Google’s Web crawlers 15 years to come to terms with JavaScript

Oculus Rift is the latest weapon in the Defense Department’s fight against cyberattacks

Oculus Rift is the latest weapon in the Defense Department’s fight against cyberattacks

Above: A Virtuix 360-degree treadmill plus an Oculus Rift headset makes for a terrifyingly immersive video game experience at GamesBeat 2013.

Image Credit: Michael O'Donnell/VentureBeat

The military’s army of hackers may soon use Oculus Rift to fight the cyberwar.


The Defense Advanced Research Projects Agency (DARPA), basically the Q to the U.S. Department of Defense’s James Bond, is experimenting with using the Oculus Rift headset (as Wired first reported). It wants its crew of high-tech computer soldiers to explore networks in three dimensions, and it’s using the virtual-reality device to put them right in the middle of these simulations. This may help the white-hats better see security risks in friendly computer systems or exploits in enemy networks.


DARPA calls it Plan X, and Oculus Rift is just one of the latest additions. The idea is to give military hackers one interface they can use to block malicious network intrusions as well as stage attacks of their own. Armed with the head-mounted display, DARPA has its cybercombatants navigating the three-dimensional space using a pair of motion-sensing controllers.


The research division already has a demo running that it is calling a proof-of-concept. In it, a hacker must go through missions that require them to find weak points in a system while an enemy is simultaneously performing counterattacks.


Oculus Rift has already drawn the attention of the military for use in training soldiers for real-world combat. The device gives wearers a sense of presence, which is what makes it such a powerful tool for gaming. That’s the same feature that could make it work well as a training tool for warfare. This is also just the latest gaming tech to seep into the world of real war. The hand-eye coordination that people perfect when playing twitchy games is the same thing that fighter pilots need to control a supersonic jet. Last year, a study found that gamers make the best drone pilots, since they can easily process the video information.



While this might sound a bit strange, that is the point of DARPA. This is the military division that first invested in computer-controlled driverless cars with the DARPA Grand Challenge. Google is now working with many of the tech companies that started in that program to bring automated vehicles to consumers. DARPA is likely also still looking at integrating full automation into military vehicles. The research-and-development department is hoping to get just as serious about Oculus.


The military is still years away from deploying Oculus (or like devices) into real-world scenarios, and it’s still possible that it will never amount to anything real. But the U.S. wants every advantage when it comes to cyberthreats, and virtual reality may just give it that edge.


We’ve reached out to Oculus for comment, and we’ll update this post with any new information.


In March, social-networking site Facebook purchased Oculus VR for $2 billion. Mark Zuckerberg, founder of Facebook, said that he sees the technology as the next major computing platform. Oculus is still working on a consumer version of the Rift, which it expects to release some time later this year or potentially early in 2015.


While Oculus is working on making the dream of VR a reality, the military is doing something even more unbelievable: It’s making the movie Hackers more plausible:



 


Screen Shot 2014-03-25 at 2.00.11 PMGamesBeat 2014 — VentureBeat’s sixth annual event on disruption in the video game market — is coming up on Sept 15-16 in San Francisco. Purchase one of the first 50 tickets and save $400!





Oculus VR™ was founded by Palmer Luckey, self-described virtual reality enthusiast and hardware geek. The company launched a Kickstarter campaign to help fund development of their first product, the Oculus Rift, a ground-breaking vir... read more »



Oculus Rift is the latest weapon in the Defense Department’s fight against cyberattacks

So Extreme Hopscotch Is A Thing Now

If everything is extreme, then nothing is extreme.
So Extreme Hopscotch Is A Thing Now